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2 posts tagged with "GameDesign"

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· One min read
OIP Team 1B

Front-end

Today was a lesson in content curation and presentation. In our bid to create a comprehensive record of our project journey on the website, we initially leaned towards incorporating all our learnings and experiences. This, however, resulted in verbose and potentially monotonous content.

We realized the importance of balance - communicating the pivotal aspects of our design journey in a concise and reader-friendly manner. This didn't necessarily mean reducing content, but rather thoughtfully curating and presenting it for maximum impact and ease of reading. This lesson has been crucial in influencing our approach to the further stages of development.

Grove Quest

We made significant progress on our Figma prototype today and refined our puzzles and trivia questions based on the latest email communication with the client. One interesting thing we learned is that the Comic Sans font is more child-friendly and could enhance user-friendliness. However, we are considering dyslexic-friendly font alternatives for better inclusivity.

All in all, it was a productive day for the games team, and we are gearing up for tomorrow's week 2 video pitch submission.

· One min read
OIP Team 1B

Today we received feedback from our client about our initial collaboration idea. They've suggested we provide more detailed information regarding our "Amazing Race" concept.

In response, we convened a meeting to discuss our progress, create an implementation plan, and layout the framework for our pitch video.

Our frontend team has been researching Three.js, a JavaScript library that enables us to create and display 3D graphics. Meanwhile, our gamemasters have been brainstorming a variety of games and puzzles to be included in the "Amazing Race". We're still planning the overall flow and refining our pitch.

For the backend, we've decided to share a single database (Firebase) with Team A. This will ensure a seamless flow of state and information between the teams. By tonight, we will decide on whether to use Node.js or Golang for our server.