Skip to main content

Prototyping

Our proposal for Grove Quest has received approval from our clients. They offered us some guidance for further development:

  • Ensure that all mini-games are simple enough for students to complete.
  • Consider the needs of students with physical/mental disabilities.
  • Have more variety in Match Mystery, moving beyond matching the image and the labels.

Development of the mini-games

Fossil Grove Map Image

During the fruitful trip to Fossil Grove, the team identified 4 key areas to function as the stations for Grove Quest:

  1. Statue of the tree
  2. Inside the Fossil House
  3. Path leading to the Fossil
  4. The Quarry area

The trip also played a crucial role in assisting our team to create more targeted content for the mini-games.

Paper prototypes

Paper Prototypes Image

Paper prototypes were created to emulate the game experience during the trip. These paper prototypes serves two purposes:

  • To generate new variations of Match Mystery
  • To enable swift prototyping by the team, to create a inclusive design for the students

Feedback

We submitted the paper prototypes, along with the mini-game questions and activities, to our clients for their review. They provided the following feedback:

  • The games should be tailored to be more appealing and appropriate for children.
  • Accommodations should be made to support students with disabilities e.g. dyslexic students.
  • More visual aids/cues could be used to help the student navigate easily.
  • The games should foster learning in a manner that discourages guessing.

The following images are examples of the two iterations of Trivia Hunt questions which we changed along the way, with the help of David from Fossil Grove.

Trivia Hunt Iteration 1 Image

Trivia Hunt Iteration 2 Image

Figma

Figma Image Chase Image Figma Jigsaw Puzzle Image

Considering the feedback received, we refined our designs and created a high-fidelity prototype incorporating the following adjustments:

  • The mini-games have been designed to be solvable by primary school students of varying abilities
  • The layout of the mini-games has been improved to present the content more effectively
  • The complexity of the language used has been reduced to enhance understandability.
  • More visuals and cues were added to guide gameplay.